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**Additional info for Action minimizing orbits in the n-body problem with simple choreography constraint**

**Sample text**

Otherwise, we introduce variable si(x~) into the basis in (13). We define the variable to be removed from the basis and reconstruct the basis as in the usual simplex method. It requires processing vectors and matrices of order no more than p+l. 48 The process of changing the basis is repeated till we get the solution of problem (18). At that moment, the solution of (18) (Tr,p) defines the most violated restriction in (17). It remains to describe how to find ~- and x}* in (20). Row Ri[x~] consists of IN[ blocks with a unique unity in each block: block ~ contains 1 at position x~ (positions are numbered from 0 to Ki).

Hsem; [21]) If Of is symmetric, then f is a quadratic. Proof. Differentiate both sides of Dr(x, y) = Dr(y, x) with respect to x to learn that the gradient map y ~ f'(y) is affine. It follows that f is a quadratic. [:] 4. A S Y M P T O T I C RESULTS T H E C A S E W H E N I = (0, +c~) We now provide a more usable characterization of separate convexity for the important case when I - (0, +c~). 1. If I - (0, +c~), then" Of is separately convex r f'"(x), for every x > 0. f"(x) + xf'"(x) > 0 > Proof.

Player i E I owns integer capacity Ki > 0 of some resource. The players allocate their resources among a finite set N of terrains. A pure strategy of player i is defined as a vector xi "- (xi,), u E N, xi, are non-negative integers, and E xi~, - Ki. uEN The component xi~ is interpreted as the number of resource units which player i allocates to terrain u. The payoff of each player is assumed to be additive, that is, if all players use pure strategies (player i uses a strategy xi), and x := (xi), i E I, is a strategy profile, then player i obtains payoff jEI and his payoff against rival j is assumed to be additive subject to the terrains: 7~ij(xi, xj) "-- E 7~ij~,(xi~,,xj~,).