Advances in Architectural Geometry 2010 by Cristiano Ceccato (auth.), Cristiano Ceccato, Lars

By Cristiano Ceccato (auth.), Cristiano Ceccato, Lars Hesselgren, Mark Pauly, Helmut Pottmann, Johannes Wallner (eds.)

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Proceedings of the conference Design Modelling Symposium, Berlin, pp. , AND RIIBER, J. 2008. Complex Geometries in Wood, Proceedings of the international conference Advances in Architectural Geometry, Technical University, Vienna. , & Daniel, B. (2007). Woven Surface and Form. Architextiles , Architectural Design, Chichester: Academy Press. 82 – 89. WHITEHEAD, H. 2005, Laws of Form in Architecture in the Digital Age. In Design and Manufacturing, ed. Kolarevic, B. Washington DC: Taylor & Francis.

A method inspired by the division into goal types found in the simulation of flocks, herds and schools [Flake 1998]. Each algorithm produces directions and velocities that interact to produce the overall movement and transformation of an entity: 1. Movement towards neighbours: When not representing a corner or an edge each entity has four neighbours. By measuring the distance and direction from endpoints of line segments to a neighbour connection point, vectors are calculated. These vectors are added and weighted to calculate a mean vector by which all points in an entity are moved.

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